namespace Eco.Mods.TechTree { using System.Collections.Generic; using System.Linq; using Eco.Gameplay.Components; using Eco.Gameplay.DynamicValues; using Eco.Gameplay.Items; using Eco.Gameplay.Players; using Eco.Gameplay.Skills; using Eco.Gameplay.Systems.TextLinks; using Eco.Mods.TechTree; using Eco.Shared.Items; using Eco.Shared.Serialization; using Eco.Shared.Utils; using Eco.Shared.View; using Eco.Shared.Localization; [Serialized] [Weight(10)] public partial class RicePuddingItem : FoodItem { public override string FriendlyName { get { return "Rice Pudding"; } } public override string FriendlyNamePlural { get { return "Rice Pudding"; } } public override string Description { get { return "Using Rice and Milk, you made Rice Pudding, not some kid's cereal."; } } private static Nutrients nutrition = new Nutrients() { Carbs = 21, Fat = 10, Protein = 17, Vitamins = 10}; public override float Calories { get { return 500; } } public override Nutrients Nutrition { get { return nutrition; } } } [RequiresSkill(typeof(MolecularGastronomySkill), 1)] public partial class RicePuddingRecipe : Recipe { public RicePuddingRecipe() { this.Products = new CraftingElement[] { new CraftingElement(), }; this.Ingredients = new CraftingElement[] { new CraftingElement(typeof(MolecularGastronomyEfficiencySkill), 20, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy), new CraftingElement(typeof(MolecularGastronomyEfficiencySkill), 10, MolecularGastronomyEfficiencySkill.MultiplicativeStrategy), }; this.CraftMinutes = CreateCraftTimeValue(typeof(RicePuddingRecipe), Item.Get().UILink(), 5, typeof(MolecularGastronomySpeedSkill)); this.Initialize("Rice Pudding", typeof(RicePuddingRecipe)); CraftingComponent.AddRecipe(typeof(KitchenObject), this); } } }