Gitlab to Gitea Migration
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KirthosMods/BetterMining/BetterMining.unity3d
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KirthosMods/BetterMining/BetterMining.unity3d
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KirthosMods/BetterMining/MiningSkills.cs
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KirthosMods/BetterMining/MiningSkills.cs
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using Eco.Gameplay.DynamicValues;
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using Eco.Gameplay.Players;
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using Eco.Gameplay.Skills;
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using Eco.Mods.TechTree;
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using Eco.Shared.Serialization;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Kirthos.Mods
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{
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[Serialized]
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[RequiresSkill(typeof(MiningSkill), 1)]
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public partial class MiningPickupAmountSkill : Skill
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{
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public override string FriendlyName { get { return "Mining Pickup amount"; } }
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public override string Description { get { return "Pickup near rubble when right-click rubble with pickaxe. Levels increase max amount."; } }
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public static int[] SkillPointCost = { 5, 7, 14, 22, 30 };
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public override int RequiredPoint { get { return this.Level < this.MaxLevel ? SkillPointCost[this.Level] : 0; } }
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public override int PrevRequiredPoint { get { return this.Level - 1 >= 0 && this.Level - 1 < this.MaxLevel ? SkillPointCost[this.Level - 1] : 0; } }
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public override int MaxLevel { get { return 5; } }
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}
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[Serialized]
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[RequiresSkill(typeof(MiningPickupAmountSkill), 1)]
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public partial class MiningPickupRangeSkill : Skill
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{
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public override string FriendlyName { get { return "Mining Pickup range"; } }
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public override string Description { get { return "Increase the range of the mining pickup."; } }
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public static int[] SkillPointCost = { 5, 7, 14, 22, 30 };
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public override int RequiredPoint { get { return this.Level < this.MaxLevel ? SkillPointCost[this.Level] : 0; } }
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public override int PrevRequiredPoint { get { return this.Level - 1 >= 0 && this.Level - 1 < this.MaxLevel ? SkillPointCost[this.Level - 1] : 0; } }
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public override int MaxLevel { get { return 5; } }
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}
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[Serialized]
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[RequiresSkill(typeof(MiningSkill), 1)]
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public partial class StrongMiningSkill : Skill
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{
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public override string FriendlyName { get { return "Strong Mining"; } }
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public override string Description { get { return "Have chance to break directly big rubble when mine blocks. (20% chance per level)"; } }
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public static int[] SkillPointCost = { 5, 7, 14, 22, 30 };
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public override int RequiredPoint { get { return this.Level < this.MaxLevel ? SkillPointCost[this.Level] : 0; } }
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public override int PrevRequiredPoint { get { return this.Level - 1 >= 0 && this.Level - 1 < this.MaxLevel ? SkillPointCost[this.Level - 1] : 0; } }
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public override int MaxLevel { get { return 5; } }
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}
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}
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